Enchant

Weapons, armor and jewelry are improved in stages, starting with no grade. Based on this, the concept of enchanting has been redesigned. When improving equipment, for example, when moving from level 1 to level 2, the enchant of items is preserved.

  • Scrolls of D-S Grade: If used unsuccessfully, the level of the item being improved will be reduced by -1.
  • D Grade: The maximum enchant lvl is +10.
  • C Grade: The maximum enchant lvl is +10.
  • B Grade: The maximum enchant lvl is +12.
  • A Grade: The maximum sharpening is +14.
  • S Grade: The maximum sharpening is +35.
  • Base enchant chance = 60%. Starting from +3, the enchant chance decreases by 1% per level. Maximum enchant level +35. ( Opens in stages )
  • Blessed scrolls: Increased chance of enchanting by +10%, compared to regular scrolls.

Weapon

Swords, bows, clubs, staves and all other weapons are upgraded with NG grade. Weapon skills are learned in the skill tree. Standard skills have been removed from the game.

Below is a list of what you need to know when choosing a particular weapon.

  • Each weapon can be upgraded to lvl 3. Within each grade there are from 1 to 4 types of weapons.
  • Let's take bows as an example. There are 3 types of NG bows, each of which upgrades to lvl 3. To upgrade to D grade you will need to upgrade your weapon 9 times.
  • Weapon upgrade is always 100%. Saving enchantment and HP during the improvement process is available starting from grade A.
  • All weapon types have the same base crit chance.
  • Weapon leveling is available in the skill tree and is divided into 3 options: one-handed, two-handed, bows and crossbows.

Armor

Just like weapons, armor is improved in the Community Board by 3 levels for each type of set.

Armor characteristics.

All existing sets in the game are used. Each of them will be your main armor, depending on the stage of the game.

Unified characteristics have been added to all armor sets that increase physical/magic. protection and HP. Additionally, each set has a special effect.

Standard armor skills have been removed from the game. You can learn new skills in the skill tree for rebirth points.

Talismans

Talismans significantly enhance your abilities. They can be used from any level, but you will need a special bracelet to equip them. A character can equip 6 talismans at the same time.

Choose talismans to suit your style.

More than 100 talismans have been added to the game. Among them there are both passive and active/attack skills. Combine your unique set of 6 talismans.

Talismans can be obtained from any monsters, raid bosses, chests.

Some talismans are sold at the jeweler Sonya, in Dion.

Rank of talismans

Mixing talismans

Talismans are divided into ranks and grades. The higher the level of the monster, rb, chest, the higher the grade of the talisman. Some talismans can be found at the Jeweler Sonya in Dion.

Nowadays you will find a large number of talismans of the same type. Identical talismans can be mixed in an alchemical mortar or processed into powder.

Reworking talismans.

  • Chance of mixing. If the improvement fails, the talismans will be destroyed and turn into powder.

Jevel

Improving jewelry is associated with the Mining profession. The main material for improving jewelry is processed metal ingots.

Characteristics of costume jewelry:

  • Rings increase resistance to damage reflection.
  • Earrings increase CON, MEN.
  • Necklaces increase damage from Soul/Spirit Charges.
  • Please note that when wearing two rings or earrings, their effects do not stack.

Epic Jevel:

  • The skill of any epic jewelry can be learned by freeing up slots for other jewelry.
  • Learning is available in the skill tree, in the “Epic” branch.
  • Initially, jewelry only adds 1/2 of its stats. When studied, it will give 100%.
  • If you learn the jewelry skill and wear a similar one, the character will receive 2 passives. One from the skill (100% of the characteristics) and one from the worn jewelry (50% of the characteristics). At maximum level, you can have double the effect of epic jewelry.

Accesory

There are many pieces of jewelry that characters can wear. These can be crowns, tiaras and other headdresses, which not only give the character a unique look, but also add various bonuses. All decorations can be obtained as rewards for completing quests, completing dungeons, and killing bosses.

Decoration bonuses:

  • Almost every decoration has its own unique bonus.
  • Identical bonuses are available for decorations that are obtained in the standard way. For example, in the ear quest, all decorations have the same effect.
  • You can change the appearance of your jewelry using luck coins.

Enchant:

  • Any decoration can be enchanted up to +30.
  • The effect of enchanting is the same for all jewelry.
  • Every +1, increases P./M. Defense by +10.
  • When enchanted to +10 or higher, increases STR,INT,CON,MEN by +1.
  • When enchanted to +20 or higher, increases STR,INT,CON,MEN by +2.
  • When enchanted at +30, increases STR,INT,CON,MEN by +3.
  • Enchant scrolls are created using the Scientist profession. The parts required to create scrolls are obtained from chests

Bracelet

Bracelets open slots for talismans, and also increase physical and magical protection and add the effect of reflecting damage from physical and magical skills.

The initial bracelet is sold by Jeweler Sonya in Dion.

Improvement in the Community Board. Main resource: processed ore.

Tattoo

Tattoo increase physical, magical attack and basic indicators of STR, INT.

Tattoo level 1 can be bought in Dion from an armor merchant.